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eld.gg MLB The Show 25 Stubs: High release

Three Core Skills You Need to MLB The Show 25 Stubs Develop

1. Reading the Release Point

Every pitch starts with the pitcher’s hand position. Learn to recognize:


High release → possible fastball or overhand curve


Low release → possible changeup or sidearm delivery


Wrist angle → breaking ball or off-speed


The earlier you identify the general pitch family, the faster you can decide to swing or hold.


2. Tracking Spin

The game’s ball-spin visuals are subtle but readable if you train your eyes:


Fastball – Tight backspin, ball looks “clean” coming in.


Slider – Tilted spin, may have a slight red-dot effect.


Curveball – Forward spin, ball seems to drop out of the hand.


Changeup – Slower spin, may appear to “float” toward the plate.


3. Recognizing Break and Depth

After release, pick up whether the ball is holding its line or moving:


Early vertical drop → curve or splitter


Late horizontal sweep → slider or cutter


No movement but cheap MLB The Show 25 Stubs slower speed → changeup

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