eld.gg MLB The Show 25 Stubs: High release
Three Core Skills You Need to MLB The Show 25 Stubs Develop
1. Reading the Release Point
Every pitch starts with the pitcher’s hand position. Learn to recognize:
High release → possible fastball or overhand curve
Low release → possible changeup or sidearm delivery
Wrist angle → breaking ball or off-speed
The earlier you identify the general pitch family, the faster you can decide to swing or hold.
2. Tracking Spin
The game’s ball-spin visuals are subtle but readable if you train your eyes:
Fastball – Tight backspin, ball looks “clean” coming in.
Slider – Tilted spin, may have a slight red-dot effect.
Curveball – Forward spin, ball seems to drop out of the hand.
Changeup – Slower spin, may appear to “float” toward the plate.
3. Recognizing Break and Depth
After release, pick up whether the ball is holding its line or moving:
Early vertical drop → curve or splitter
Late horizontal sweep → slider or cutter
No movement but cheap MLB The Show 25 Stubs slower speed → changeup



